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„It looked stunning – you rarely see things like that in animation – but it didn’t make it into the final cut.
#WATCH DOG 2 TRAILER PRO#
„We even hired a pro BMX rider and mo-capped his stunts”, recalls Nenow. The director wanted to put as much life and energy into every scene as possible. Performances, provided by students of Warsaw Film School, were mostly improvised. Eventually, the trailer was cut from almost 4 hours of footage. The goal was to have plenty to choose from in the editing room. The crew set up the motion capture stage and shot whatever they came up with. The script was as bare bones as it gets – a general outline of what happens. The trailer was meant to be a fast-paced amalgam of colorful, dynamic shots. As for the visual style, Nenow – apt in controlling virtual cameras, as evidenced in his animated short Paths of Hate – wanted to channel the vibe of 90s’ music videos.
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The idea was to have 80% of shots that set the mood of San Francisco, and 20% of Marcus-centered action. „Some had to go, and at the same time we wanted to add scenes that would show more of the game’s heroes and tell a story”. We just couldn’t replicate all of them on the deadline and budget we were given”, says the director. „The ripomatic had around 120 shots, mostly showing the city and establishing its atmosphere. And so they did, starting with the selection of scenes that wouldn’t make it into the trailer. The crew’s job was to polish the mock-up and turn it into a high-quality animation. They sent Platige a ripomatic – a montage of stock footage clips shaped like what they wanted to see. Ubisoft had a general idea how their trailer should play out and feel. The two companies have worked together on the reveal trailer for For Honor, which scored millions of views and built the hype for a completely new IP.
![watch dog 2 trailer watch dog 2 trailer](https://www.androdollar.com/wp-content/uploads/2014/03/watch-dogs.jpg)
When it came to choosing a studio which would produce a trailer for Watch Dogs 2, Ubisoft had already been familiar with Platige. From the Oscar-nominated short The Cathedral, and VES award nominated Paths of Hate, through visual effects for Lars von Trier’s Melancholia and Antichrist, to spectacular cinematics for The Witcher games, the studio became known as a one-of-its-kind hi-tech powerhouse or art. It only takes a look at Platige’s record to understand this isn’t just Nenow’s personal approach. If you want to stand out, you need to take it and do something different”, says Damian Nenow, the director of Watch Dogs Reveal Trailer. „Technology is something you get from a store. Composed of around 100 shots which establish the city’s atmosphere and show the protagonist in action. Cinematic reveal trailer for UBISOFT’s open world game set in San Francisco.